modeling

Fun with Blender

Dec
25

I have been investigating [http://www.blender.org Blender] and it seems like a great tool to create various scenes to show on the monitors in the Spaceroom. With some game logic it would be easy to select the various videos to show on the screen.
The videos could easily be incorporated into some of the main program windows.

Here is small sample video from Blender with a little audio track added using Sonar X1: http://www.spaceroom.org/video/Vujag.wmv

Posted By Charlie read more

Cognitive Modeling in the Spaceroom

Apr
03

As one can find in examining the [[spaceroom-system-components|architecture of the spaceroom]] there are a number of application components as well as a component based system in designing the applications that handle the modeling side of things in the system. The current modeling is primarily focused on the physical systems of the ship itself, modeling such things as power generation and consumption by devices as well as the motive force generation of the engine system and shields. The physics modeling of the system is managed by the ODE library. Eventually the sound system using Direct3D will allow for realistic sound management as well. Realistic display is still a while off but could also be managed by libraries such as OpenGL. A piece that was missing was a component that could be used to evaluate the state of the system and based on rules invoke actions. This is a complicated process that requires the ability to define many rules that can be evaluated in parallel.

Posted By Charlie read more
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